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Varies 3D props ranging from Weapons, Vehicles or Map Visuals.

The style of art is a mixed of comic and cel shade achieved by simplifying textures and shape. Material shaders in Unity gives all assets that cel shaded aesthetic.

Avatar weapons and Hero rifle

Avatar weapons and Hero rifle

Avatar weapons

Avatar weapons

Hero weapons

Hero weapons

Avatar weapons

Avatar weapons

Hero Shield and a fun Avatar weapon

Hero Shield and a fun Avatar weapon

Generic to Hero weapon

Generic to Hero weapon

Avatar Bows in different categories

Avatar Bows in different categories

Energy to Primitive bows for the Avatar

Energy to Primitive bows for the Avatar

Generic Weapons

Generic Weapons

Generic weapons

Generic weapons

Generic world props

Generic world props

Rendered in Marmoset  (see marmoset 3D viewer props to rotate assets in real time)

Rendered in Marmoset (see marmoset 3D viewer props to rotate assets in real time)

Rendered in Marmoset  (see marmoset 3D viewer props to rotate assets in real time) SpiderBot only.

Rendered in Marmoset (see marmoset 3D viewer props to rotate assets in real time) SpiderBot only.

3d assets simplify for map interactions.
POIs ( Point of Interests )

3d assets simplify for map interactions.
POIs ( Point of Interests )

3d assets simplify for map interactions.
 ( Point of Interests )

3d assets simplify for map interactions.
( Point of Interests )

3d assets simplify for map interactions.
 ( Point of Interests )

3d assets simplify for map interactions.
( Point of Interests )